My rating: 7
Video coming soon
Video coming soon
Do you enjoy candy? How about delicious candy? How about godly candy? Checking out this game from MO ZI Game with designers Jason Lin and Frank Liu, where you want a lot of candy, but not the candy that’s worth most to the gods.
Deck builders are so yesterday, now we build the cards individually instead. Check out this game from AEG, where you always have 20 cards. But, not the same cards. Well, they are the same, only different.
Stranger things are occuring in Arkham. Disappearances, reports of strange noises and creatures in the night and it’s up to you and your investigative team to find out what’s going on. This game from Fantasy Flight Games takes you into a mystery in the universe of H. P. Lovercraft.
Thanks to my Patreon supports who voted on Abyss by Bruno Cathala and Charles Chevallier from Asmodee. It takes artwork to a whole new level. But is the gameplay up to par?
You find yourself shipwrecked and end up alone on a deserted island. You’re saved! Or are you? The island is filled with dangers. Poisenous food, predator animals, pirates and mysterious places filled with sharp rocks and crevises. You want to survive, but you have no idea what is safe and what is deadly. By yourself you’d be dead within a day or two. Luckily, there is another person there to help you, and his name is Friday.
I’m checking out this light game from Gamewright about manipulating totems in order to score points. Plan ahead, backstab your enemies and emerge victorious… or not. It’s very hard to tell, with some lucky elements and some tactical ones as well. But is it any fun?
Relationships isn’t an easy things, it requires work from both sides. You can’t take things for granted, and when it comes to feelings, it’s even harder to interpret the signals. …and then we held hands tries to simulate this by denying you the ability to communicate using words. You need to meet each other on an emotional level.
Being an abstract game, it’s kind of nice how the theme actually comes through in this game. I think Reiner Knizia has a lot to learn from this level of slapping a theme on an otherwise themeless mechanism. Worth checking out.