Hand management

Mystic Vale

  • 2-4
  • 60m

My rating: 8


Deck builders are so yesterday, now we build the cards individually instead. Check out this game from AEG, where you always have 20 cards. But, not the same cards. Well, they are the same, only different.

Arkham Horror: The Card Game (LCG)

  • 1-2
  • 120m

My rating: 9

Stranger things are occuring in Arkham. Disappearances, reports of strange noises and creatures in the night and it’s up to you and your investigative team to find out what’s going on. This game from Fantasy Flight Games takes you into a mystery in the universe of H. P. Lovercraft.

Friday

  • 1-1
  • 25m

My rating: 8

You find yourself shipwrecked and end up alone on a deserted island. You’re saved! Or are you? The island is filled with dangers. Poisenous food, predator animals, pirates and mysterious places filled with sharp rocks and crevises. You want to survive, but you have no idea what is safe and what is deadly. By yourself you’d be dead within a day or two. Luckily, there is another person there to help you, and his name is Friday.

…and then we held hands

  • 2-2
  • 45m

My rating: 8

Relationships isn’t an easy things, it requires work from both sides. You can’t take things for granted, and when it comes to feelings, it’s even harder to interpret the signals. …and then we held hands tries to simulate this by denying you the ability to communicate using words. You need to meet each other on an emotional level.

Being an abstract game, it’s kind of nice how the theme actually comes through in this game. I think Reiner Knizia has a lot to learn from this level of slapping a theme on an otherwise themeless mechanism. Worth checking out.