Cooperative

Black Orchestra (2016) by Game Salute

  • 1-5
  • 75m

My rating: 5

Nazi germany, World War II. Even though the country is united against the world, there are those inside who are not pleased with the direction the country has taken and wants to eliminate Hitler from power. Can you manage to do what history failed?

Arkham Horror: The Card Game (LCG)

  • 1-2
  • 120m

My rating: 9

Stranger things are occuring in Arkham. Disappearances, reports of strange noises and creatures in the night and it’s up to you and your investigative team to find out what’s going on. This game from Fantasy Flight Games takes you into a mystery in the universe of H. P. Lovercraft.

Captive

  • 1-1
  • -

My rating: 8

Your daughter is walking home from school. All of a sudden, a van stops next to her and takes her in. The demands are given and you are to meet at a mansion with a lot of money. But it’s not just about the money, as you’ll soon find out.

This is a “Choose your own adventure” from Blue Orange, but instead of a book, it’s a comic.

Mansions of Madness Second Edition

  • 1-5
  • 180m

My rating: 9

Oooh, I loved Mansions of Madness from Fantasy Flight Games. It had one major problem though: 30 minutes setup time and long playtime. One of those has been fixed, and the other is really not a problem once you’re ready for it.

Crisis

  • 1-5
  • 120m

My rating: 9

A gritty, dystopian economic game set in a nation on the brink of ruin. Tough decisions & premium components in a dieselpunk setting. I’m checking out this game from Ludi Creations. Can you save the nation? How much are you willing to sacrifice, if any at all?

Descent: Road to Legend

  • 2-5
  • 120m

My rating: 9

Fantasy Flight Games has finally released an app that allows you to play Descent: Journeys in the Dark 2nd Edition without an Overlord player. So this means it is totally cooperative from this point on. How does the app work and does it actually replace an overlord? Let’s find out!

Escape: The Curse of the Temple

  • 1-5
  • 10m

My rating: 9

You’re on a quest for riches! You’ve been lucky and secured a whole lot of gems in an ancient temple. Suddenly, everything starts to collapse. You’ve been too greedy. To survive, you need to turn back the gems you’ve taken before the temple crumbles on top of you. Time is running out. Literally. Like, you have 10 minutes exactly to win the game – together.

…and then we held hands

  • 2-2
  • 45m

My rating: 8

Relationships isn’t an easy things, it requires work from both sides. You can’t take things for granted, and when it comes to feelings, it’s even harder to interpret the signals. …and then we held hands tries to simulate this by denying you the ability to communicate using words. You need to meet each other on an emotional level.

Being an abstract game, it’s kind of nice how the theme actually comes through in this game. I think Reiner Knizia has a lot to learn from this level of slapping a theme on an otherwise themeless mechanism. Worth checking out.